A Bullet-Hell Roguelike Out now
Roll. Shoot. Survive. Try not to fall apart.
You're lunch — and lunch has guns. Build a god-tier meatball from 55 weapons and 131 items, blast through 10 levels of bullet-hell, and outlast seventeen bosses who want you for dinner. Just don't stack so much you come apart at the seams.
Out now in Steam Early Access · Windows & Linux · Full controller support · 8 languages
Every level ends in its own multi-phase boss with a Borderlands-style intro card — and on replays an alternate can cover the shift. Here are three of the seventeen.
1920×1080 · silent loop · free to use in videos and streams.
The Hook
Most roguelikes punish you for grabbing too little.
MEATBALLS punishes you for grabbing too much.
Every item bolts power and weight onto your meatball. Push past your structural integrity and the seams give out — mid-fight, mid-boss, mid-brag. The best players aren't the greediest. They're the ones who know exactly how much they can carry to the door.
Eighteen meatballs, dozens of weapons and items, and enough synergies to turn an arena into soup.
Burn auras, chain lightning, stealth dashes, poison clouds, time-warp. Each plays nothing like the last. Unlock them by surviving — then dress them in 30 earned hats.
Pea Shooter to Mincegun to Excalimeat — ranged, melee, grenades, beams, orbitals, summons, mortars, mines. Level them, combine duplicates, and evolve a maxed weapon into its ultimate form.
From common scraps to the Infinity Stone, with 40 build-defining synergies and 5 item sets. Pair the right gear and your run rewrites itself.
Multi-phase, real archetype AI, and a splash card for every one — plus 51 enemy types and elite variants between them. The Prep Cook. The Sauce King. The Meatrix.
Up to 4 players over Steam — invite friends straight from the lobby — or LAN and direct IP. Co-op scales to your numbers; PvP runs free-for-all or teams. Friendly fire's off. Your aim isn't.
Cook your own meatball. Stock the pantry from past runs, grind, pan-fry and plate it — spice it right and it comes out with a passive. One run per meatball: die, and it gets eaten.
Hold to guard and shave damage off every hit; time it on the front arc to parry, riposte, or bat a bullet straight back where it came from. Six items build around it.
One seed, one shot, a global leaderboard. Gauntlet the bosses back to back, climb Ascension, pass 18 Trials, go one-life Iron Chef — or share your own Custom Run as a recipe code.
Pin optional side-orders to your run at the pass — 40 goals that pay out the moment you serve them. Clear the rail, or let the orders pile up and eat the shame.
Spend lifetime stars at Nonna's house on daily specials and permanent utensils, then meet her cart between waves. Renovate it and the stock gets better.
Beat a boss, wield its relic as an active power. Out in the arena: 10 coin-op machines and 17 shrines, all happy to take your gold, your health, or both.
Every sprite and sound effect is generated in-engine, under an original recorded score. Full controller support, 8 languages, Windows & Linux, Steam Cloud saves.
One per level in the campaign, alternates on the replays, and they get worse. The rookie's just trying to impress. The last one isn't even a kitchen.
"Still on probation. Extremely eager to impress."
"Grinds meatballs for a living. And, honestly, for fun."
"Runs the fryer at a temperature OSHA would not approve."
"Believes strongly in not wasting food. Or corpses."
"There is no spoon. Only fork. Run."
…and five more between them — Mama Meatball, Blinkwurst, General Grillsworth, The Sauce King and the Mirror Maitre D' — plus a second string of alternates covering their shifts: the Line Cook, La Nonna, the Gelato Man, the Sommelier and the Pizzaiolo. And one last diner nobody talks about. Watch the reveal reel ↑
Straight from Steam
Pulled from Steam's global stats for every player in the world: who's online, what's actually killing everyone, and which achievements the planet has earned.
Pick your doneness, stack any of fifteen run mutators, and chase the global Daily Run.
…that last one's for absolute madballs only.
Community
Patch notes the minute they ship, balance arguments, build brags, bug reports straight to the dev — and the odd giveaway.
Every Steam announcement is mirrored there automatically, the dev reads everything, and the Daily Run chat gets competitive fast.
Out now on Windows & Linux in Steam Early Access. 18 meatballs, 55 weapons, 131 items, 17 bosses, online co-op. Not sure yet? The free demo is the first slice.